An “open innovation” framework to co-design the anti-doping virtual reality program, through the active collaboration of VR designers and young people engaged in amateur and grassroots sports.
VIRAL (Virtual Reality Approach in Learning about doping) is a Virtual Reality social simulator where participants experience first-person experiences of the use of doping, both physical and psychological.
The scope of the project is to promote sports integrity and anti-doping ethics for young people in fitness/amateur sports. Our consortium includes a mixture of academics and policymakers from 7 institutions.
THE CONSORTIUM IS COMPOSED OF THE FOLLOWING PARTNERS