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An “open innovation” framework to co-design the anti-doping virtual reality program, through the active collaboration of VR designers and young people engaged in amateur and grassroots sports.

PROJECT DESCRIPTION

VIRAL (Virtual Reality Approach in Learning about doping) is a Virtual Reality social simulator where participants experience first-person experiences of the use of doping, both physical and psychological.

The scope of the project is to promote sports integrity and anti-doping ethics for young people in fitness/amateur sports. Our consortium includes a mixture of academics and policymakers from 7 institutions.

CONSORTIUM

THE CONSORTIUM IS COMPOSED OF THE FOLLOWING PARTNERS

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